Saturday, February 25, 2023

One More Shot!

All right...the team has spoken: We're on for 2/27 and 2/28!

As a reminder, here's the schedule:

2/27: Fight Call and Dress (no makeup) rehearsal run - Call: 400p; Release 700p

    -Actors, Mgmt., Run Crew, Costume all called (except for those who couldn't move their conflicts...get there when you can)

2/28: Final Performance - Call: 530p; Go: 730p; Release: 930p

    -All Called for one last go around!!!

3/1: Strike - Call: 400p; Release: 700p (or sooner, if goals accomplished)

    -All Cast/Crew/Builders/Mgmt/etc. called to convert the space back to normal.  Anything not done by the end of this session will be handled in Stagecraft.

**Biggest thing: GET THE WORD OUT!!!  This is basically all for naught if we don't get our audience in the house.  I'll push it on my end...you do the same!  Let's go big on our last show!

Hang in there, y'all...we're almost there!

- jm

Friday, February 24, 2023

...Well, Crap.

Ok...we are officially at worst case scenario.  The district has pulled all building use permits for the whole of the weekend.  All three shows are cancelled from the top.

That said, I have a solution.  That solution is this:

2/27: Fight Call and Dress (no makeup) rehearsal run - Call: 400p; Release 700p

2/28: Final Performance - Call: 530p; Go: 730p; Release: 930p

3/1: Strike - Call: 400p; Release: 700p (or sooner, if goals accomplished)

I am linking below a Google Form (not attached to student emails, Jack...I see you) confirming everyone's availability.  Please, whether you're cast, crew, mgmt., house, costume, whatever, respond by 500pm today, 2/24.

Show Run Extension Form

Thanks, y'all...keep your heads up.  We'll finish this strong yet!!!

- jm

Thursday, February 23, 2023

Cancellation: 2/23

Well...so much for the best case scenario.

We are on to the mid-tier scenario.  Until we hear otherwise, we are on for tomorrow night, 2/24:

-Call/500pm for Mgmt/Actors/Costume/Makeup: Work fights and transitions 

-Call/600pm for Run/House Crew: Begin Show prep

-Go/730pm

-Out/930pm at the latest

-----------------------------

Now, do I think this likely?  To be honest...no.  Looking over the weather forecasts for today and tomorrow, I'm inclined to think we'll lose tomorrow's show as well.  Between now and then we are predicted to get a whopping 2-3 hours above freezing.  Even then, it's only supposed to get to 35 degrees or so...and we saw what happened yesterday at 35 degrees.

As for the run of the show, there is a not-zero chance that we'll be able to perform Saturday night.  We'll have several hours above freezing on Saturday, so I'm cautiously optimistic for that show.  Keep your fingers crossed, and your snow dances...ahem...on ice.

As for things like Strike, or the absolute unthinkable and a Saturday cancellation, we'll cross that bridge when we get there.  I'll have options to share once I have more concrete information.  In the meantime, rest up, enjoy an extra day off, don't do any homework (seriously, relax), and I'll reach out with an additional update soon.

- jm

Wednesday, February 22, 2023

All activities cancelled: 2/22

 ...and tonight is cancelled.  PPS has called off all evening activities due to inclement weather.  Stay tuned to the blog for details on Thursday about plans for that day. 

Do me a favor, y'all, and review your scripts, blocking, and fights tonight, since we won't have a pickup before the Thursday performance.

Thanks, y'all...

- jm

On to the end of the run!

Hopefully everyone had a good couple of days off...recharge the batteries, reconnect with friends and family, catch up on the academics.  I did, and I'm ready to get back to it!

And then...weather.  *sigh*

Given the forecast over the next couple of days, I have to go over some contingency plans for the rest of the run.  As of now (and I check four separate weather sources, including NOAA), we are due to have snow restart after a break in the weather this afternoon, and continue through the night.  Some forecasts have up to 3 inches of snow tomorrow, and no thaw/melt-off until Saturday.  On the other hand, nothing is set in stone.  Here's our options, depending on what we actually get:

1) Best case scenario: The snow is overstated and it's just cold...school is on and the roads are de-iced.  In this situation absolutely nothing changes, except I'd advise caution and attention when driving.

2) Mid-Tier scenario: Tonight is a thing and we lose tomorrow's performance to a school cancellation.  For those of you who don't know, when school is cancelled for inclement weather, so are all afterschool activities.  The hope is then that Friday and Saturday are on.  In that case, I'm moving call to 500pm from 530pm for all cast/mgmt on Friday, so that we can run both Fight Call and all of the scene transitions prior to costume and show.  Call on Saturday will remain the same.

3) Worst Case scenario: We lose both Thursday and Friday to snow and ice, but keep Saturday.  I'll contact all ticket holders to join us Saturday night, we'll call all cast and crew at 500p on Saturday for safety, and run a hell of a closing show to a (hopefully) huge house!

So...those are the contingencies, and I'll post to both this blog and the Remind (if you're still not on it, text '@sw2monstrs' to 81010) once a decision is made.  Be flexible!  I'm in no way interested in cancelling performances, but I also may not have much choice in the matter.

As For Tonight:  I am adjusting the plan.  We will meet at 530pm and go through a full fight call for safety.  Immediately following, we will get into Costume, Hair, and Makeup for a photo call...and then we'll be done, in the interest of safety.  The schedule for tonight is now as follows (this is a change!!!):

530-630pm: Fight Call

630-700pm: Get into Costume/Hair/Makeup

700-815pm: Photo Call

815-830pm: Clean Up/Release

**No Run Crew/House Crew called...Cast/Costume/Mgmt only**

Wednesday, February 15, 2023

Notes - 2/14

 All - The time calls for preshow (starting at 530pm) are: 

-Places

-10 to Places

-Warmups

-45 to Go; 10 to Warmups

-One Hour to Go; 25 to Warmups

-Fight Call (at Call)


All - Call Times for the Evening: 530p, Actors/Mgmt/Costume/Makeup; 600p, Run/House Crew


-Shaelyn: Come in from right center and in from the dark...no longer the Vom

-Dory: you have a phone prop…and take a bigger beat on ‘average, average, average’ in indignation

-Sound: did you turn the mic on behind the screen?

-Dory - Hear the end of the car crash before responding physically

-Sound: Titles music should be louder…is the shop music playing?  It can be a bit louder early…it got there later

-Connor: Make eye contact with Agnes…you're looking down a lot

-Dory/Connor: Where’s the notebook? If it was there, I missed it

-Dory: Hear what Connor says before you respond

-Connor: You can start your move to turn the shop around when Agnes leaves

-Connor: Keep your cape in the shop, and just stay there after you turn it at the end of Sc. 1

-Ops: Good timing on the transitions early

-All: Quite a bit of rushing tonight…slow down and listen, it ain’t a race

-Ian: Don’t rush ‘Wicked Good’ and ‘My Bad’

-Lillyann: Voice started strong…keep it consistent; match Agnes

-Sound: Fade the music down a bit earlier into the Bugbears so we don't miss lines

-Connor: Keep your diction clear

-Marissa: Don’t rush your Orcus entry lines…

-Marissa; Hear ‘Don’t I know you?’...don’t anticipate his line

-Marissa: Take a longer beat to notice you’re back where you started after the montage

-Katelyn: Nice touch admiring yourself in the knife!...just slow those lines down a bit

-Marissa: Don’t back Tilly down from the fight until Connor’s fight call

-Katelyn: The sequence is Magic Missile, Oh Sh*t!, Light/Sound, Die

-Orie: How would you react to finding a dude looking like that in your place?

-Adventurers: The holding Lilith back bit worked really well tonight!

-Shaelyn: Let the music establish a bit longer before speaking when Evil Tina comes in

-Ella: Watch getting quieter when you’re being ‘nice’

-Eden: Delay the kick just a bit longer…build the suspense a bit

-Dory: Let the cheerostitues get out of sight before you go to console Tilly

-Dory: Don’t start talking until the hallway fades

-Sound; Fade the hallway sounds a bit earlier on the Lily/Agnes scene

-Marissa: Lost you a little bit in the office…just a bit louder and clearer

-Dory: Lost your clarity too…

-LillyAnn: Don’t rush…

-Connor: Pick your moments…don’t over-manipulate every line.  Sometimes you can just talk.

-LillyAnn: Watch turning profile…

-Aspen/Orie: Some masterful response work in the Office scene together

-LillyAnn/Orie: Don’t rush D-N-D…we need to hear it

-Katie: Watch rushing…Nice slide over on the ‘Copulate’ line

-Adventurers: The banter around making Miles a Jello Mold was superb!!! Aim for more of that…

-Dory: More beat on ‘He touched me’...’He what?!”

-Costume: I may have a red shirt for Ian…but it’s short sleeved

-Costume: Do we have armor for Miles the barbarian?

-Eden: Don’t speak until the hallway noises fade down

-Cheerleaders: Which one of you means it, talking about Tilly?  When we talked about relationship, you said one was nice…

-Molly: The black slide needs to come earlier after ‘Get the hell out of my classroom!’

-Connor: Make your entrance into the Miles scene just a bit earlier

-Connor: You can leave the notebook on the table

-Cheerleaders: Don’t mime stuff that isn’t there…if you’re snacking on Miles, it has to be near him

-Eden: Don’t rush in after Lilith’s death…let it linger

-Cheerleaders: Make the decision that the ‘dance off’works for you

-All: Fill the space and time getting into the dance off

-Adventurers: Find a consistency in your beats on the dance…Hayden will cut it off when you pose.

-Connor: you can’t go out that early…let’s work it.

-Tilly/Agnes: I want to tweak the post-dance off conversation movement

-Connor: Leave the post-Agnes rant when Miles does

-Dory: Your intensity in the monologue is wonderful…don’t lose your diction

–LillyAnn: Please leave through the Center exit on SR

-Ian: Tuck your tails when in the real world…and can you change shoes? (Costume?)

-Katie: Can you get the leg armor off when going into the real world?

-Marissa: Great timing and energy on the letter reading

-Dory: Take a longer beat making the decision to fight…we need the transition time

-Aspen: That was twice on a missed entrance…what’s up

-Costume: We have to solve the quick change problem into Sc. 16…thoughts?

-Sound: You missed two Mic Calls for Connor…what’s up?

-Adventurers: Remove your dragon heads as you get up to leave

-Riggers: Have you spiked your positions?

-Sound: Let’s loop the music 

-Sound: Don’t start the music until you see Perses come out


Fight Notes:

Trio-

Marissa- Great vocalizations


Bugbears-

Abby- Keep your grip higher on your axe so you don’t lose your grip, and make the swing more horizontal rather than diagonal

Russell- Keep your stance wide and low. Your legs are too straight right now

Sam- Get deeper in your stance

Bugbears- React to Abby’s death

Dory and Jack- Air in the head punch

Sam- More intensity on your cross to stab Dory and more intensity on the stab

Dory and Shae- Move slightly stage right on “We stand side by side and raise our weapons”


Marissa- This is the third time your daggers have fallen. Do we need new sheaths? Also, remember to keep your grip firm on the daggers unless you’re in the middle of switching to ice pick


Montage-

Jake- Aiming way too high again

Russell- It looks like you’re just waiting for Katie to stab you in the back. Pretend to try to fight or run

Sam- aimed way too high on the first shoulder cut to Ian.

Sam- You back was almost to the audience when Ian stabbed you, so the killing stab looked fake

Monsters (Especially Sam)- Exit with a little more urgency

Addison- Aiming a little too high on those shoulder cuts


Farrah-

Aspen- Missed entrance

Ian- great work taking the hat off before the punch. But try not to over vocalize so we can still hear Farrah’s lines after it

Marissa- Great vocalizations

Ian- forgot the wraparound

All with headpieces- We can pin them so they don’t fall during fights


Orie- Missed the first shove


Cheerleaders-

Shae- If you can’t nap on the head kick by Friday, can you try hitting your uninjured hand on the stage to make a sound?


Miles v Agnes-

Both- Wider, deeper stances

Orie- Faster on the head swipe

Dory- Faster on that belly swipe after the shunt

D and O- Faster on the first cut to reinforced parry

Shae- I liked the unsheathing your sword when you were afraid Agnes was in trouble


Cheerleaders 2-

Dory- Where is your stance? You’re just standing with a sword.

Cheerleaders- Great improvement on the heart rip

Marissa- Remember the battle cry

Shae- Veering a little low on that first cut, try to aim for Eden’s upper thigh

Shae- Prep a tiny bit higher for the final belly swipe, make sure we can really see that blade


Tiamat-

Katie- If it’s too difficult to change back into the sword belt, you can go without it. There’s no need for it in this scene

Aspen- A little quicker on the knife throw, but great work hiding it

Aspen- Great physicality on rising from the dead

Lillyann- You can exit when the rest of them do, around when Aspen is rising from the dead

All- Try to keep varying levels

All- Take Ian as your cue for the clap

Dragons- Now that there’s music, you guys need to make the vocalizations on the slashes even bigger. Match Dory

Dory and Shae- Beautiful moment, and Shae, beautiful work when reviving your dead friends



Monday, February 13, 2023

Let Spirit Week Commence!


Monday - Monster Monday
Tuesday - Tutu Tuesday
Wednesday - Throwback (90s) day
Thursday - Plate day

Here are our monsters spirit week days. Help promote our show and share your pride in the work!

- jm

Sunday, February 12, 2023

...and it's that time!!!

...and away we go.

This week's schedule is locked in stone, friends...buckle up!

2/13 - 500pm to 1000pm: Call...Mgmt, Actors, Run Crew, Costuming Crew

    We'll be meeting at 500pm in the auditorium.  We'll then do a Q-2-Q through the show.  If time allows (and let's hope it does), we'll then run the show.  Crew members will be assigned run duties during the tech.  Costume is called to watch and plan for quick changes or to see if design choices will work...this should require one member of the team.  The remainder of the team should work toward finalizing the next day's Dress.  We are working to have food available so that everyone can have their energy up.  Please plan on how you're going to handle your school responsibilities , as they are long days for the uninitiated...and you are expected to attend class fully as well.  Please communicate with your families that you will only be released prior to 1000pm if we are done with our responsibilities.

2/14 - 500pm to 1000pm: Call...Mgmt, Actors, Run Crew, Costuming Crew, Makeup Crew

    We'll be signing in at 500pm in the auditorium and immediately running Fight Call.  We'll then proceed into Dress and Makeup.  Warmups will take place 40 minutes before the run.  Places will be 5 minutes before the run...Notes for all Cast/Crew/Costume will follow.  1000pm is the end time.  Please communicate with your families that you will only be released prior to 1000pm if we are done with our responsibilities.

2/15 - 500pm to 1000pm: Call...Mgmt, Actors, Run Crew, Costuming Crew, Makeup Crew, House Crew

        As with the day before, we'll be signing in at 500pm in the auditorium and immediately running Fight Call.  We'll then proceed into Dress and Makeup.  I'll be taking House Crew to the Lobby at 530pm to go over House expectations and responsibilities...they can then stay and watch the show.  Warmups will take place 40 minutes before the run.  Places will be 5 minutes before the run...Notes for all Cast/Crew/Costume will follow.  1000pm is the end time.  As with the prior days, please communicate with your families that you will only be released prior to 1000pm if we are done with our responsibilities.

2/16 - 530pm (500pm?) to 1000pm: Call...Mgmt, Actors, Run Crew, Costuming Crew, Makeup Crew, House Crew

    Call will be determined on 2/15, depending on whether or not we feel we've enough time to prepare for the show properly.  Timing expectations are the same as 2/15.  
    Preview.  You are permitted to invite up to two people who might otherwise not get to see the show to come to Preview. 

2/17 - Opening Night.  Let's GGGGOOOOOOO!!!!!!

Remember a few things:
1) Our audiences come first.  Everything we do is to, with the best of who we are, is to engage, excite, compel, and inspire our audiences.  That is our touchstone, our North Star, our driving force.  Keep that focus in your mind, and this week will be amazing!
2) Take care of yourself.  That means proper fuel (sustenance and hydration), proper rest, proper mindset, and proper balance.  Eat, Drink, Sleep, Work Out, Maintain your Responsibilities (including Academics)...you won't regret it from a mental well-being standpoint.
3) Communicate.  Few things are worse for a parent than being surprised.  Your calls are clear and well-communicated from me to you...now finish the deal.
4) This week, there are no conflicts.  By now you should've rescheduled your appointments, therapy sessions, lessons, other practices, family obligations, etc.  The expectations of this week have been clear from the beginning of the process.  I, as always, acknowledge that a show run is a big ask...no one knows that more than my family.  That said, you've committed to this...I hope you're ready.
5) I'll be introducing something new at the start of Monday's Tech: The Agreements...a set of Ideas that will guide how we work with each other to insure we are moving toward our mutual goals in a way that insures the best possible environment.  With the tensions inside the group lately, it bears repeating and refocusing on that we always do better when we are pulling FOR and WITH each other.  
6) Have fun...the second this becomes work, or an obligation...well, even I wonder how much it's worth it.  There's too much in life and in the world to take putting on a play that seriously.  Perspective, friends...

On that...Let's do this!!!

- jm


Thursday, February 9, 2023

...And just when I think I've got the Schedule locked in...

Hi all -

So...the scheduling gods have decided to mock us once again.  Jacquelle is sick today, as is at least one (perhaps more) fighters.  Here is the adjusted schedule:

2/9 (Today) - 400p-600p: Fight Call with Cass...polish and tighten existing stuff; 400p-600p: Work Call onstage with Miller...volunteers appreciated!

2/10 (Tomorrow) - 400p-700p: Fight Call with Jacquelle...Acting, Scale, and Urgency in the fights

2/11 (Saturday) - 1000a-300p: Light and Sound Call with Miller and Josh...Finish the rig, focus, and levels; 400p-700p: Help Call...anyone who can come in to help with getting our show ready visually (paint, finishing, etc.), would be more than appreciated!

2/12 - 2/26: As posted on the calendar

I'm sorry beyond words for the inconvenience...I hate the lack of predictability.  

- jm

TBDs -> Scheduled Dates/Times!


Hi all - 

Two dates on our schedule (tomorrow's call and Saturday's light/sound call) were, until today, put up as TBDs (To Be Determined).  No more!

1) 2/9: All Cast/Crew called - Work Call from 400p-700p...grab snacks!

2) 2/10: Lighting/Sound Crews called - Work Call from 1000a-300p...again, make sure you have snacks!

The rest of the schedule remains intact....make sure you know your calls!!!

(REMINDER: Weekend calls enter through the Stage Door...the rest of the building isn't usually open...)

See you then!

- jm

Wednesday, February 8, 2023

Ticketing Site now Live!!!


Tickets are now on sale for She Kills Monsters!

Tell your family and friends to go to southweststageworks.com and click the 'Online Ticket Sales' button, and they'll be able to secure their seats to see your work.

Sell the show!  You're the product!

- jm

Notes - 2/8

-Perses: Good energy to start…clear and understandable.  Sustain it, friend!  You’ve got it.

-All: Need mucho mas grunts, squeaks, knaps…battle sounds!

-Sisters: Louder behind the screen

-Connor: Be coming on for your transition AS Perses is leaving

-Connor/Dory: Keep pushing their reactions to each other, Chuck flirting, Agnes in disbelief

-Marissa: Great power entry!

-Katie: Don’t look back at Tilly on your entrance moment…straight out to the audience until ‘I’m in the mood for danger’

-Denizens/Intro Fight: Y’all should be coming full steam on the word ‘badasses’  

-Dory: Are you afraid of Lilith?  Respond accordingly…

-Adventurers: Good Sword reactions!

-Shae: Perfect reaction to your sister being an asshat!!!

-Aspen: Way to take the note about the staff…now don’t hold it upside down ;-)

-Ian: Way to match energy…really dynamic with the girls!

-Aspen: You’re late into Vera's office…

-LillyAnn: Don’t break your freeze until after the second ‘Vera’...and remember to freeze looking Stage Right (2nd note)

-Bugbears: That’s the stuff…grunts and battle sounds.  Now go further!

-Katie: Projection good…slow down, tho

-Katie: Your basics are good…you’ve been working!  Now stylize…find your inner aloof supermodel!

-Fighters: You can’t just stand and wait for your next move…justify the moments you’re not striking a death-blow

-Fighters: Why so quiet?  Except for one or two, there’s no sounds happening…

-Savy: You have to get up with everyone else

-Katelyn: Better vocal rate!  Now consistency is the key…there were a few moments of rapid-speak.

-Katelyn: Much more personality tonight…she's a real fairy-person. Nice!

-Ian: Don’t over play your fear of Farrah…it’s rushing a bit

-Katelyn/Aspen: You can leave as soon as they Adventurers hit the stairs

-Connor: Retreat straight back on the double-hand push from Orie

-Connor: Remember to talk TO people…Eye contact helps the audience know where to look

-Marissa/Shae: Angle your bodies more downstage on the arm-around

-Katie/Ian: Make eye contact with each other after ‘I need a timeout’

-Ian/Katie/Marissa: Sustain your characters’ actions all the way offstage

-Shae: Hear ‘Taking a nap’ before registering your alarm

-Eden: Keep your body engaged with holding Agnes…it does take some effort

-Ella/Shae/Eden: Build up the suspense a bit more as to whether the kiss is going to happen

-Marissa: Don’t rush your first Lily line…it is a bit hard to understand when Agnes is coming in so hot

-Dory: You started rushing quite a bit talking to Lily

-Marissa: Good job taking the note around the ‘Tilly’s sister’ stuff…it can be a longer beat before you break the silence

-LillyAnn: Good timing on the way through the door…now justify that entrance with something other than your first line.

-Connor: You need to be in your seat before you say your line about ‘You know I’m not her, right?’

-Katie: Get past the first flat before you notice Agnes sitting there

-Katie: Don’t get up for the near-kiss until just before Agnes is due to say ‘Chuck!’

-Adventurers: The ‘Fart knocker’ buildup and aftermath was well-built

-Dory: After the serpentine, don’t forget to be surprised by your own quality!

-Shae: Don’t jump right in after the Miles fight…Let Agnes have her heroine victorious moment

-Shae: Delay your post-Cheerleader entry just a beat

-All: Make sure to listen for laugh lines…they’re gonna happen

-Orie: Get further onstage before speaking going into the apartment

-Dory: Rushing again…

-Connor: Don’t fear Miles until after the ‘in the pants’ line

-Orie: Let’s practice with the belt and get a bit faster

-Ian/Orie: Find the flirt vs. midwestern straight guy dynamic just a bit more

-Fighters: Don’t anticipate the attacks…you shouldn’t block until you see the attacks coming

-Cheerleaders: Work out the idea of the dance fight…you’re skeptical, but you think you can take them

-Katie/Dory: We have to fill the gap between your dance sequences…it’s too long

-All: You need to react in character to the dance sequences.  Are you impressed, impatient, afraid, excited…what?  

-Cheerleaders: Delay your lines until the music is out.

-Connor: Leave your chair not-pushed-in

-All: No one moves until Tilly says ‘STOP’...and move offstage with more urgency (oh, and someone needs to grab the sword from the stage

-Orie: As you get up to reenter the real world, be taking your belt off and leave it with your sword

-Dory: Monologue is coming along well…you’re almost there

-LillyAnn: Way to match Agnes’ energy…work to match it physically

-Connor: You need to get all the way into the office

-Connor: Don’t pass the edge of the flat

-Ian/Katie: Come on a bit sooner

-Marissa: Really struggle with the reveal of her relationship with Tilly

-Dory: Work the knife throw…give it intent

-Dory: Turn upstage to see their ‘Where could the monsters be?’...turn downstage on ‘Tiamat…’

-Tiamat: We need to time the down jump…

-Fighters: Not bad on the fight…you remembered most!

-Dory: There needs to be an extra beat as you cradle Tilly to the ground

-Dory: Give Tilly your sword AND belt after the embrace

-Perses: Project!


Fight Notes:

opening fight- 

shae- make sure you actually pull the sword out of jake’s stomach after stabbing him the second time so it looks like you’re actually pulling it from his body. 


trio fight-

monsters enter quicker

shae- get a little closer to stab abby


bugbears-

GREAT vocalizations

sam, keep your torso upright, there’s no leaning in swordplay

jack- keep your active hand UP, it’s hanging there like a limp noodle 

shae- we’ll work those moulinets

jack and dory- air in the head punch

jack- keep the head swipe horizontal, it dipped a bit low

russell- keep those shoulder cuts lower, aim for her shoulder

jack- get your ar for dory to stab you 


montage fight-

marissa- it looks like you’re waiting for savy and trillium to enter

addison- great death

jack- vocalize more

jake- aim much lower on the shoulder cuts, it looked like you were aiming for above her head

katie- aim higher on the russell backstab, it looked like your blade went through his hip bones

ian- amazing

addison- BARBIE HANDS on that second death, you grabbed the blade which worried me

savy and abby- exit sooner, you were the last ones off


note for elodie- we need someone to get savy’s dagger to katelyn much sooner


farrah-

katelyn- shove needs windup, get closer and bend your arms

katelyn- knee to the groin needs more windup

katelyn and aspen- get up and leave the second the adventurers get off stage


cheerleaders 1-

shae- with the sheath, you can keep your hand on your sword to make sure it doesn’t drag on the rocks 

eden/ella- great synchronization in the jump down

eden/shae- we’ll work the head to knee


all- dory kept a hand on her sword so it wouldn’t drag on the ground with the sheath. be like dory


miles/agnes fight-

orie- GREAT job with the scabbard, the unsheath felt really natural

orie- get a wider, deeper stance

dory- remember to put up a “pause” arm for “seriously you guys aren’t going to help me”


everyone who handles a rapier- go home and watch the inigo vs westley fight from

the princess bride


cheerleaders 2-

cheerleaders- make the heart rip two actions. reach in, pull out. remember that you’re going through his flesh, muscle, and bone.

shae- keep your torso upright, otherwise great 

eden/marissa- work the contact punch, it looked weak. you need to get closer, have more windup, and you can hit harder

eden and ella- make sure you jerk to the side on the belly swipe


aspen- when taking off the broadsword, make sure you’re keeping it at your side


tiamat fight-

dory- faster up to the fifth party

dory- air in the pommel to marissa

aspen and dory- what happened with the stab?



One More Shot!

All right...the team has spoken: We're on for 2/27 and 2/28! As a reminder, here's the schedule: 2/27: Fight Call and Dress (no make...